1 using UnityEngine;
2 using
System.Collections;
3
4
5
6 ///
<summary>
7 ///
defines what should be done in the event that a TweenProperty is being added to Go when an existing TweenProperty
8 ///
of the same type with the same target object is already present
9 ///
</summary>
10 public
enum GoDuplicatePropertyRuleType
11 {
12     None,
// dont bother checking or doing anything
13     RemoveRunningProperty,
// removes the property from the Tween that was already running
14     DontAddCurrentProperty
// leaves the original property intact and doesnt add the current property
15 }



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